This full-color book will show you how to make your websites more interactive and your interfaces more interesting and intuitive.
- Basic programming concepts – assuming no prior knowledge of programming beyond an ability to create a web page using HTML & CSS
- How to recreate techniques you will have seen on other web sites such as sliders, content filters, form validation, updating content using Ajax, and much more (these examples demonstrate writing your own scripts from scratch and how the theory you have learned is put into practice).
Learn how to use the latest techniques, best practices, and current web standards—including HTML5 and CSS3. Each chapter provides exercises to help you to learn various techniques, and short quizzes to make sure you understand key concepts.
This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels, whether you’re a beginner or brushing up on existing skills.
- Build HTML pages with text, links, images, tables, and forms
- Use style sheets (CSS) for colors, backgrounds, formatting text, page layout, and even simple animation effects
- Learn about the new HTML5 elements, APIs, and CSS3 properties that are changing what you can do with web pages
- Make your pages display well on mobile devices by creating a responsive web design
- Create and optimize web graphics so they’ll download as quickly as possible
Explore each technology separately, learn how to use them together, and pick up valuable web programming practices along the way. At the end of the book, you’ll put everything together to build a fully functional social networking site, using XAMPP or any development stack of your choice.
- Learn PHP in-depth, along with the basics of object-oriented programming
- Explore MySQL, from database structure to complex queries
- Use the mysqli Extension, PHP’s improved MySQL interface
- Create dynamic PHP web pages that tailor themselves to the user
- Manage cookies and sessions, and maintain a high level of security
- Use Ajax calls for background browser/server communication
- Acquire CSS2 & CSS3 skills for professionally styling your web pages
- Implement all the new HTML5 features, including geolocation, audio, video, and the canvas
4. Head First Design Patterns: A Brain-Friendly Guide
What’s so special about design patterns?
At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed.
What’s so special about this book?
We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Design Patterns uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
The ultimate learn-by-doing approach
The book is extremely user-friendly. It assumes no programming experience. Chapters cover only as much as the average learner can absorb in ten minutes, so you’re never asked to eat an elephant. Explanations are in plain, nontechnical English that people of all backgrounds can readily understand. With ample coding examples and illustrations.
- Regular expressions
- Beautiful features
- The essential elements of programming, including syntax, control, and data
- How to organize and clarify your code with object-oriented and functional programming techniques
- How to script the browser and make basic web applications
- How to use the DOM effectively to interact with browsers
- How to harness Node.js to build servers and utilities
- Using arrays
- The power of functions
- How to work with objects
- Making use of prototypes
- Understanding closures
- Writing and testing applications